This page summarizes the progress of my realtime raytracer and provides the sources.
Features so far:
Bounding Interval Hierarchy, Shadow Tracing, obj-File import, font rendering, Multithreading via OpenMP, Surface Area Heuristic
To be implemented:
Frustum Tracing, SIMD, texture mapping, custom scene description file, benchmarks, Iterative Tree Traversal instead of Recursion
if you are interested in Sources and Binaries you can Download them here:
Unnamed Realtime Ray Tracer – Copyright by Jyrki Friedrich. All rights reserved.
You are free to use Unnamed Realtime Ray Tracer for non-commercial purposes.
for all other projects: mail firstname.lastname@example.org